Encrypted transport
Private protocols with AES-256 and TLS 1.3 to stop MITM, theft, and hijacking.
End-to-end security tooling, expert support, and reliable operations for production teams.
AV Comparatives 2023 Top Rated
Private protocols with AES-256 and TLS 1.3 to stop MITM, theft, and hijacking.
Under 5MB, low power usage, fast integration on iOS, Android, and Flutter.
200+ edge PoPs with intelligent routing to cut latency worldwide.
Tbps-class scrubbing plus origin concealment against DDoS/CC and direct-to-origin hits.
Integrate in a few lines of code.
1import UIKit2class ViewController: UIViewController {3 override func viewDidLoad() {4 super.viewDidLoad()5 let key = "Ai9oW5Zo..."6 let ret = clinkStart(key)7 if ret == 150 {8 print("APP盾启动成功")9 } else {10 print("启动失败: \(ret)")11 }12 }13}Games are a top target for attacks and abuse.
games attacked
Game servers are prime targets; outages directly hurt retention.
cross-region RTT
Global players need fair, responsive gameplay across regions.
cheating impact
Tampered clients break fairness and damage trust.
burst multiplier
Launches and events can overwhelm traditional capacity.
Solutions
A four-step protection framework.
≈200M 清洗
Traffic hits global edges first; only clean traffic reaches your game stack.
↓ 85% 遅延削減
Anycast routing and private protocols cut RTT for players everywhere.
SDK < 5MB
通信経路は全暗号化
Light SDK adds encryption, anti-tamper, and anti-debug for mobile clients.
Auto-scale for spikes with monitoring and strong SLA targets.
By game type
Different genres, different performance and security needs.
Live, finance, gaming—tailored protection.
Low-latency streaming with global scheduling, anti-DDoS, and anti-piracy.
iOS, Android, Flutter—one security and acceleration stack.
Sign in and obtain AppID / AppKey.
Pick your platform SDK and follow the guide.
Validate in staging, then go live.
还可联系 7×24 技术支持,提供专属对接服务
Flexible tiers with room to grow.
全プランに 24/7 サポート · 200+ グローバルエッジ · SLA 99.99% が含まれます
Answers to common questions
The SDK is optimized under 5MB with minimal CPU/memory/battery impact—typically under 5ms added latency.
Create an app in the console, download the SDK, initialize once, and repoint connections—often under an hour.
DDoS/CC, scraping, MITM, and protocol abuse—paired with edge acceleration.
iOS, Android, Flutter, Unity, and more—samples in the docs.
Global redundancy, health checks, 24/7 support, and enterprise SLAs.